因为tinygo不支持ESP8266硬件SPI
只能软件模拟SPI
func (d *Device) Transfer(data uint8){
//time.Sleep(1 * time.Millisecond)
for cnt:=0;cnt<8;cnt++{
d.sck.Low()
 
if (data &0x80)>0 {
d.sdo.High()
}else{
d.sdo.Low()
}
data=data<<1
d.sck.High()//拉高CLK
//time.Sleep(1 * time.Millisecond)
}
 
}
// Package epd4in2 implements a driver for Waveshare 4.2in black and white e-paper device.
//
// Derived from:
//
// https://github.com/tinygo-org/drivers/tree/master/waveshare-epd
// https://github.com/waveshare/e-Paper/blob/master/Arduino/epd4in2/epd4in2.cpp
//
// Datasheet: https://www.waveshare.com/wiki/4.2inch_e-Paper_Module
package epd4in2
 
import (
"image/color"
"machine"
"time"
 
"tinygo.org/x/drivers"
)
 
type Config struct {
Width        int16 // Width is the display resolution
Height       int16
LogicalWidth int16    // LogicalWidth must be a multiple of 8 and same size or bigger than Width
Rotation     Rotation // Rotation is clock-wise
}
 
type Device struct {
bus          drivers.SPI
cs           machine.Pin
dc           machine.Pin
rst          machine.Pin
busy         machine.Pin
logicalWidth int16
width        int16
height       int16
buffer       []uint8
bufferLength uint32
rotation     Rotation
}
 
type Rotation uint8
 
// New returns a new epd4in2 driver. Pass in a fully configured SPI bus.
func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
rstPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
busyPin.Configure(machine.PinConfig{Mode: machine.PinInput})
return Device{
bus:  bus,
cs:   csPin,
dc:   dcPin,
rst:  rstPin,
busy: busyPin,
}
}
 
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
if cfg.LogicalWidth != 0 {
d.logicalWidth = cfg.LogicalWidth
} else {
d.logicalWidth = EPD_WIDTH
}
if cfg.Width != 0 {
d.width = cfg.Width
} else {
d.width = EPD_WIDTH
}
if cfg.Height != 0 {
d.height = cfg.Height
} else {
d.height = EPD_HEIGHT
}
d.rotation = cfg.Rotation
d.bufferLength = (uint32(d.logicalWidth) * uint32(d.height)) / 8
d.buffer = make([]uint8, d.bufferLength)
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0xFF
}
 
d.cs.Low()
d.dc.Low()
d.rst.Low()
 
d.Reset()
d.SendCommand(POWER_SETTING)
d.SendData(0x03) // VDS_EN, VDG_EN
d.SendData(0x00) // VCOM_HV, VGHL_LV[1], VGHL_LV[0]
d.SendData(0x2b) // VDH
d.SendData(0x2b) // VDL
d.SendData(0xff) // VDHR
d.SendCommand(BOOSTER_SOFT_START)
d.SendData(0x17)
d.SendData(0x17)
d.SendData(0x17) //07 0f 17 1f 27 2F 37 2f
d.SendCommand(POWER_ON)
d.WaitUntilIdle()
d.SendCommand(PANEL_SETTING)
d.SendData(0xbf) // KW-BF   KWR-AF  BWROTP 0f
d.SendData(0x0b)
d.SendCommand(PLL_CONTROL)
d.SendData(0x3c) // 3A 100HZ   29 150Hz 39 200HZ  31 171HZ
}
 
// Reset resets the device
func (d *Device) Reset() {
d.rst.Low()
time.Sleep(200 * time.Millisecond)
d.rst.High()
time.Sleep(200 * time.Millisecond)
}
 
// DeepSleep puts the display into deepsleep
func (d *Device) DeepSleep() {
d.SendCommand(VCOM_AND_DATA_INTERVAL_SETTING)
d.SendData(0x17)              //border floating
d.SendCommand(VCM_DC_SETTING) //VCOM to 0V
d.SendCommand(PANEL_SETTING)
time.Sleep(100 * time.Millisecond)
 
d.SendCommand(POWER_SETTING) //VG&VS to 0V fast
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
time.Sleep(100 * time.Millisecond)
 
d.SendCommand(POWER_OFF) //power off
d.WaitUntilIdle()
d.SendCommand(DEEP_SLEEP) //deep sleep
d.SendData(0xA5)
}
 
// SendCommand sends a command to the display
func (d *Device) SendCommand(command uint8) {
d.sendDataCommand(true, command)
}
 
// SendData sends a data byte to the display
func (d *Device) SendData(data uint8) {
d.sendDataCommand(false, data)
}
 
// sendDataCommand sends image data or a command to the screen
func (d *Device) sendDataCommand(isCommand bool, data uint8) {
if isCommand {
d.dc.Low()
} else {
d.dc.High()
}
d.cs.Low()
d.bus.Transfer(data)
d.cs.High()
}
 
// SetLUT sets the look up tables for full or partial updates
func (d *Device) SetLUT() {
lut_vcom0 := []uint8{
0x00, 0x17, 0x00, 0x00, 0x00, 0x02,
0x00, 0x17, 0x17, 0x00, 0x00, 0x02,
0x00, 0x0A, 0x01, 0x00, 0x00, 0x01,
0x00, 0x0E, 0x0E, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 44 bytes, unlike the others
}
lut_ww := []uint8{
0x40, 0x17, 0x00, 0x00, 0x00, 0x02,
0x90, 0x17, 0x17, 0x00, 0x00, 0x02,
0x40, 0x0A, 0x01, 0x00, 0x00, 0x01,
0xA0, 0x0E, 0x0E, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
lut_bw := []uint8{
0x40, 0x17, 0x00, 0x00, 0x00, 0x02,
0x90, 0x17, 0x17, 0x00, 0x00, 0x02,
0x40, 0x0A, 0x01, 0x00, 0x00, 0x01,
0xA0, 0x0E, 0x0E, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
lut_bb := []uint8{
0x80, 0x17, 0x00, 0x00, 0x00, 0x02,
0x90, 0x17, 0x17, 0x00, 0x00, 0x02,
0x80, 0x0A, 0x01, 0x00, 0x00, 0x01,
0x50, 0x0E, 0x0E, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
lut_wb := []uint8{
0x80, 0x17, 0x00, 0x00, 0x00, 0x02,
0x90, 0x17, 0x17, 0x00, 0x00, 0x02,
0x80, 0x0A, 0x01, 0x00, 0x00, 0x01,
0x50, 0x0E, 0x0E, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
 
d.SendCommand(LUT_FOR_VCOM) //vcom
for count := 0; count < 44; count++ {
d.SendData(lut_vcom0[count])
}
 
d.SendCommand(LUT_WHITE_TO_WHITE) //ww --
for count := 0; count < 42; count++ {
d.SendData(lut_ww[count])
}
 
d.SendCommand(LUT_BLACK_TO_WHITE) //bw r
for count := 0; count < 42; count++ {
d.SendData(lut_bw[count])
}
 
d.SendCommand(LUT_WHITE_TO_BLACK) //wb w
for count := 0; count < 42; count++ {
d.SendData(lut_bb[count])
}
 
d.SendCommand(LUT_BLACK_TO_BLACK) //bb b
for count := 0; count < 42; count++ {
d.SendData(lut_wb[count])
}
}
 
// SetPixel modifies the internal buffer in a single pixel.
// The display have 2 colors: black and white
// We use RGBA(0,0,0, 255) as white (transparent)
// Anything else as black
func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
x, y = d.xy(x, y)
if x < 0 || x >= d.logicalWidth || y < 0 || y >= d.height {
return
}
byteIndex := (uint32(x) + uint32(y)*uint32(d.logicalWidth)) / 8
if c.R == 0 && c.G == 0 && c.B == 0 { // TRANSPARENT / WHITE
d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
} else { // WHITE / EMPTY
d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
}
}
 
// Display sends the buffer to the screen.
func (d *Device) Display() error {
d.SendCommand(RESOLUTION_SETTING)
d.SendData(uint8(d.logicalWidth))
d.SendData(uint8(d.height/256))
d.SendData(uint8(d.height%256))
 
d.SendCommand(VCM_DC_SETTING)
d.SendData(0x12)
 
d.SendCommand(VCOM_AND_DATA_INTERVAL_SETTING)
d.SendCommand(0x97) //VBDF 17|D7 VBDW 97  VBDB 57  VBDF F7  VBDW 77  VBDB 37  VBDR B7
 
d.SendCommand(DATA_START_TRANSMISSION_1)
var i int16
for i = 0; i < d.logicalWidth/8*d.height; i++ {
d.SendData(0xFF) // bit set: white, bit reset: black
}
time.Sleep(2 * time.Millisecond)
d.SendCommand(DATA_START_TRANSMISSION_2)
for i = 0; i < d.logicalWidth/8*d.height; i++ {
d.SendData(d.buffer[i])
}
time.Sleep(2 * time.Millisecond)
 
d.SetLUT()
 
d.SendCommand(DISPLAY_REFRESH)
time.Sleep(100 * time.Millisecond)
d.WaitUntilIdle()
 
return nil
}
 
// ClearDisplay erases the device SRAM
func (d *Device) ClearDisplay() {
d.SendCommand(RESOLUTION_SETTING)
d.SendData(uint8(d.logicalWidth))
d.SendData(uint8(d.height/256))
d.SendData(uint8(d.height%256))
 
d.SendCommand(DATA_START_TRANSMISSION_1)
time.Sleep(2 * time.Millisecond)
var i int16
for i = 0; i < d.logicalWidth/8*d.height; i++ {
d.SendData(0xFF)
}
time.Sleep(2 * time.Millisecond)
d.SendCommand(DATA_START_TRANSMISSION_2)
time.Sleep(2 * time.Millisecond)
for i = 0; i < d.logicalWidth/8*d.height; i++ {
d.SendData(0xFF)
}
time.Sleep(2 * time.Millisecond)
 
d.SetLUT()
d.SendCommand(DISPLAY_REFRESH)
time.Sleep(100 * time.Millisecond)
d.WaitUntilIdle()
}
 
// WaitUntilIdle waits until the display is ready
func (d *Device) WaitUntilIdle() {
for d.busy.Get() {
time.Sleep(100 * time.Millisecond)
}
}
 
// IsBusy returns the busy status of the display
func (d *Device) IsBusy() bool {
return d.busy.Get()
}
 
// ClearBuffer sets the buffer to 0xFF (white)
func (d *Device) ClearBuffer() {
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0xFF
}
}
 
// Size returns the current size of the display.
func (d *Device) Size() (w, h int16) {
if d.rotation == ROTATION_90 || d.rotation == ROTATION_270 {
return d.height, d.logicalWidth
}
return d.logicalWidth, d.height
}
 
// SetRotation changes the rotation (clock-wise) of the device
func (d *Device) SetRotation(rotation Rotation) {
d.rotation = rotation
}
 
// xy chages the coordinates according to the rotation
func (d *Device) xy(x, y int16) (int16, int16) {
switch d.rotation {
case NO_ROTATION:
return x, y
case ROTATION_90:
return d.width - y - 1, x
case ROTATION_180:
return d.width - x - 1, d.height - y - 1
case ROTATION_270:
return y, d.height - x - 1
}
return x, y
}